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Hey guys, here is an update on what I've been up to. Solid Commando animation underway All real-time UE5 production Software used: 3DS Max Musbox Zbrush Marvelous Designer iClone Embergen Photoshop After Effects
In this hard-hitting monologue, Solid Sargent lays down the law: greatness isn’t a product of talent or luck—it’s forged through relentless effort. With intensity and conviction, he challenges us to shun the allure of perfection and the comfort of waiting for applause. Instead, he reminds us that every masterpiece begins as a rough sketch and every champion starts as a beginner. Get ready to ditch the excuses and embrace the grind—because the only way to succeed is to put in the work, every single day.
A detailed look at the New Neotron Armor.
The Neotron has a question and needs your honest feedback.
Solid Spark tests the results of AI prompts by using his First Officer and Pilot of The Splinter, Sky Star as the unwitting guinea pig.
The Splinter, our celestial chariot amidst the cosmic sea, is a marvel of ingenuity and adaptability. Its sleek metallic hull, shimmering with an otherworldly sheen, reflects the celestial tapestry that surrounds us. Bathed in the ethereal glow of distant stars, it is a testament to the synergy of artistry and technology, a testament to the Neotrons' unwavering spirit. As I stand before the Splinter, I am awestruck by its formidable presence. It stretches across the void like a solitary titan, its elongated form reminiscent of a celestial messenger suspended in time. The vessel's contours, smooth and aerodynamic, blend seamlessly with the infinite expanse, a convergence of artificial design and the cosmic backdrop. As I gaze upon the Splinter, I am reminded of the resilience and adaptability that defines us as Neotrons. It is a testament to the ingenuity and unwavering spirit that propelled us beyond the confines of our dying home. With each passing moment, it carries us further into the uncharted depths, a vessel of hope and possibility amidst the vast expanse of the cosmos. For more information visit Https://TheSplinterEs.comSign up for exclusive content © 2024 Zancois Rice & Escape Speed LLC. All rights reserved. JPatz on the beats! "Unpredictable"
/ @jpatz
The Splinter is a social media sci-fi series coming soon. Starring: Solid Spark Written by Zancois Rice
Episode 1: "Signal in the Storm" (Closed Captions Available) In a sea of information, an urgent transmission cuts through the noise. The Neotrons, led by Captain Solid Spark, face a dire threat as they seek connection and survival amidst the chaos of space. For more information visit Https://TheSplinterEs.com
Sign up for exclusive content © 2024 Zancois Rice & Escape Speed LLC. All rights reserved.
In this episode of The Splinter, Solid Spark and Bit Jumper delve into the front of the cargo ship, while Sky Star, Chamber, and Vortex make their way through the rear, each team facing their own set of dangers. With traps rigged along the walls and remnants of a brutal battle in their path, both teams must navigate carefully to avoid triggering deadly surprises. As rare resources and hidden clues come to light, the crew realizes this ship holds more secrets than expected. Can they work together to unravel the mystery, or will the dangers within prove too great? Find out in Episode 16, where split decisions could mean the difference between survival and catastrophe! For more information visit Https://TheSplinterEs.comSign up for exclusive content © 2024 Zancois Rice & Escape Speed LLC. All rights reserved.
Solid Spark embodies the spirit of Wolverine in this Martial Arts short.
Follow Solid Spark Here: https://Solidcommando.com
BTW this is all hand animated no mo-cap.
Rendered in V-Ray and Unreal
By Zancois Rice
Solid Spark embodies the spirit of Wolverine in this Martial Arts short.
Follow Solid Spark Here: https://Solidcommando.com
BTW this is all hand-animated no mo-cap.
Rendered in V-Ray and Unreal
By Zancois Rice
I made this scene using Unity, 3DS Max, Substance Painter, and Substance Designer.
This is a demo of some of the animation work I've done in the past both 2D and 3D
I'm responsible for modeling and texturing all the cars as well as environment assets.